Using computer vision and haptics, OneCourt translates live gameplay into trackable vibrations, so people can access live sports with their fingertips.
We extract positional data from live sports and process data with a server before its experienced by users as intuitive vibrations on the surface of our portable device.
With audio alone, it is very difficult to understand key details like ball and player positions and movements.
OneCourt conveys hard-to-describe details through touch, to help make sports more accessible to those with visual impairments.
Leadership
Jerred Mace - CEO, Industrial Design
Antyush Bollini - COO, MS
Andrew Buckingham - CTO, Electrical Engineering
Software
Nick Durand - MS Computer Science
Gunn Kim - Computer Science
Raj Duraisamy - Statistics
Hardware
Jason Bentley - Electrical Engineering
Ryan Wang - Electrical Engineering
Design
Jalen Garmoe - Interaction Design
Nathan Chen - Informatics
Business Development
Alex Baek - MS Entrepreneurship
Alexa Garay - Entrepreneurship
Bella Andreini - Communication
Rishab Balakrishnan - Finance
OneCourt provides sports organizations with haptic devices to reach their blind or visually impaired fans.
To do this, we turn spatial data into trackable vibrations.
Currently, I am conducting user research. I started off by sending out user surveys to get a baseline understanding of the user's problem space.
After doing surveys, I conducted user interviews and then coded them using Google Sheets. Our team interviewed 20 vision impaired participants in total.
This process helped me process our insights and find essential features for our device.
To create the mobile version, I used Protopie. Protopie allowed me to set conditionals for different haptics.
This helped me to make a "hot and cold" system to where users can find a moving ball on their phone screen.
We are also beginning to conduct usability tests with vision impaired users.
We want to compare and measure how well our haptics improve their experience.
Lastly, we are working on creating a haptic language that makes sense according to what is happening on the field/court.
The effortlessness and learnability of the haptic language is very important for the user experience.
1/22 SEBA Science and Technology Showcase $2,000 EA Grand Prize
2/22 Formed Team and Advising Board: Intel, EA, and Paralympics
4/22 Developed and Tested Proof-of-Concept PrototypeSPU
Social Venture Plan $2,000 Award
5/22 User and Buyer Research: 25 User Interviews and 8 Buyer Interviews
6/22 Dempsey Competition $10,000 Third Place Prize
Logic 20/20 Offsite Presentation
11/22 FastCompany Article