ONE

COURT

Using computer vision and haptics, OneCourt translates live gameplay into trackable vibrations, so people can access live sports with their fingertips.

We extract positional data from live sports and process data with a server before its experienced by users as intuitive vibrations on the surface of our portable device.

Our Goal

Our Team

With audio alone, it is very difficult to understand key details like ball and player positions and movements.

OneCourt conveys hard-to-describe details through touch, to help make sports more accessible to those with visual impairments.

Leadership
Jerred Mace - CEO, Industrial Design
Antyush Bollini - COO, MS
Andrew Buckingham - CTO, Electrical Engineering

Software

Nick Durand - MS Computer Science
Gunn Kim - Computer Science
Raj Duraisamy - Statistics

Hardware
Jason Bentley - Electrical Engineering
Ryan Wang - Electrical Engineering

Design
Jalen Garmoe - Interaction Design
Nathan Chen - Informatics

Business Development
Alex Baek - MS Entrepreneurship
Alexa Garay - Entrepreneurship
Bella Andreini - Communication
Rishab Balakrishnan - Finance

The Problem

The Solution

OneCourt provides sports organizations with haptic devices to reach their blind or visually impaired fans.

To do this, we turn spatial data into trackable vibrations.

OneCourt's
Features

What I'm Currently
Working On

User Research:
User Surveys

Currently, I am conducting user research. I started off by sending out user surveys to get a baseline understanding of the user's problem space.

User Research:
Interviewing and Coding

After doing surveys, I conducted user interviews and then coded them using Google Sheets. Our team interviewed 20 vision impaired participants in total.

This process helped me process our insights and find essential features for our device.

User Research:
Notable Quotes and Insights

What I'm Currently
Working On (cont)

Mobile App
Solution

While the main focus of our work is on our physical device, I am also working on a mobile app version.

This solution could reach more users and would be easier to maneuver and access at a sporting event.

Mobile App
Solution

To create the mobile version, I used Protopie. Protopie allowed me to set conditionals for different haptics.

This helped me to make a "hot and cold" system to where users can find a moving ball on their phone screen.

What I'm Currently
Working On (cont)

Usability Testing
w/ Real Users

We are also beginning to conduct usability tests with vision impaired users.

We want to compare and measure how well our haptics improve their experience.

Mapping Out a
Haptic Language

Lastly, we are working on creating a haptic language that makes sense according to what is happening on the field/court. 

The effortlessness and learnability of the haptic language is very important for the user experience.

Timeline and Traction



1/22      SEBA Science and Technology Showcase $2,000 EA Grand Prize

2/22
     Formed Team and Advising Board: Intel, EA, and Paralympics

4/22      Developed and Tested Proof-of-Concept PrototypeSPU

                 Social Venture Plan $2,000 Award

5/22
     User and Buyer Research: 25 User Interviews and 8 Buyer Interviews

6/22      Dempsey Competition $10,000 Third Place Prize

                 Logic 20/20 Offsite Presentation

11/22   FastCompany Article

Let's Connect!

jagarmoe2012@gmail.com
LinkedIn